Rewriting AGAIN...

Well we reworked the main function, ripped code and put it into the Application class specific to the game...

Tim managed to get text rendering in different colours, and we have a fade to black transition happening...
Our big issue now is the transitions are rendered in 2D, which screws up when we want to transition between our game and our menu...

Ive made up some tiles and textures for our maps, and we have started on how we are going to do our levels in game...
We are going to try using a map file, that defines a tileset, and what tiles to use...
We have started discussing how enemies will work both in code and in the map definitions...
So we have begun a lot more actual game discussion, as well as engine refinements, but our major issue is still 2D rendering...

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