Tims Mac laptop, when hitting the new game button, decides to run the cpu at 99%, and freeze...
No idea why, works fine on mine...
We are sorting out our map information now for the game side of things...
Tim is trying to devise a way to make the parser a little more generic, so it can read ASE files, and also our map files, which we are making up in roughly the same format as ASE files... This will be handy, as we can reuse code...
I hard coded in the current map information while awaiting the parser modifications, to start roughing out how the game play code would look...
And, typically, the objects I'm loading in are oriented wrong due to Max's screwed up coordinate system... We will need to work on compensating for this at mesh reading time...
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