So... My laptop has destroyed its 3rd power supply in 3 years...
We spent the afternoon and evening pair programming on a mac... oh the horror...
Our randeom terrain generation is working, though there are obvious flaws... But that was expected and will be worked out... when my laptop is running again... At least its not crashing now...
Our biggest problem is the speed at which the program is operating while rendering the terrain... Its not that great... We are going to be looking into other ways to process all the geometry... There really isnt that much...
We sorted out some normals, and moved the light position and now we can see better...!
We refactored Tims map mesh generation code a fair bit, and it looks much smaller now...
Still works, which is also good...
Tim also tweaked the camera movement... its better now, but will be improved later... not that we need it...
Generation of Errors...
Posted by Creeping Death at 4:25 AM
We managed to integrate my map generation and Tims mesh generation into a working mix of both on our first go...
We can now randomly generate a map of whatever X/Y size we want...
Only issues are :
- No VSync, so its thrashing the CPU for everything its got...
- My Map generation has cases where it crashes because we believe it is reading outside of the allocated array...
- There is lag between button presses and camera movement... We arent sure where its coming from yet...
- Optimization... We have none...
Tim is continuing to work on merging terrain heights together and I need to find out why the map generator is crashing and fix that...
We can now randomly generate a map of whatever X/Y size we want...
Only issues are :
- No VSync, so its thrashing the CPU for everything its got...
- My Map generation has cases where it crashes because we believe it is reading outside of the allocated array...
- There is lag between button presses and camera movement... We arent sure where its coming from yet...
- Optimization... We have none...
Tim is continuing to work on merging terrain heights together and I need to find out why the map generator is crashing and fix that...
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