We managed to integrate my map generation and Tims mesh generation into a working mix of both on our first go...
We can now randomly generate a map of whatever X/Y size we want...
Only issues are :
- No VSync, so its thrashing the CPU for everything its got...
- My Map generation has cases where it crashes because we believe it is reading outside of the allocated array...
- There is lag between button presses and camera movement... We arent sure where its coming from yet...
- Optimization... We have none...
Tim is continuing to work on merging terrain heights together and I need to find out why the map generator is crashing and fix that...
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