Progress, and Roadblocks...

Tim has whipped up a nice quick OpenGL renderer that is working on both his and my laptops...
I put together a logger class to take card of all log file and debug console outputs... It uses a static File stream that it opens at the beginning of the application and then closes just before the end... It has the ability to print to file, console, or both, timestamps all entries, and lets you print to the same line multiple times if you want to...

I have run into an issue though... It appears that the application, when doing pretty much nothing, is constantly adding 4k memory to what it is using... In Windows Task Manager, every time it updates the amount, its 4k or 8k higher....

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