Splitting and Junk...

I found out why my ASE files were not rendering properly...
The texture coords of one object were not numbers anymore, but letters and symbols... Obvious problem there... So after investigating the Max file, i stuck a UVW map on the pipe, and all fine again...
I also changed the parser to accommodate Maxs Fail Coords system...

Tim spent more time sorting out our 2D/3D rendering issues and the mystery crash on his mac...
He ended up with a system that will update, handle events, render 3D, render 2D in that order... This solved the crash on the Mac, which had no cause that we could find...

I also made the default tiles smaller, and the map actually renders a square grid of tiles now...

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