Resting...

Its been a while, but we have been working...
Tim has created an image loader and manager, and we can now read in TGA files...
Using similar map methods to our loaded meshes and display lists, we have set this up to only load an image once...
From this, Tim has also created the means to draw images to the screen, and even parts of images to the screen...

I took this code of Tims and added the texture to the objects that we have loaded in...
I have also started thinking about fonts for the engine, and potential GUI theme sheets...

Tim has also started the shell of our engines system for dealing with multiple scenes, such as game menus, game screens, FMVs and such...

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